scene - Revision 18: /trunk/am/src
..
Makefile
TODO.txt
aeffchen_simple.svg
am.vcproj
aui.h
aui_gtk2.c
aui_win32.c
ballroom_lathe.svg
bench.c
bench.h
bench_items.h
bin2c.py
blur_c.glsl
blur_c_ac.glsl
blur_h.glsl
blur_v.glsl
camera.c
camera.h
circular_fade.c
cloudback.glsl
comb_glow.glsl
config.c
conway_fine.glsl
conwaymap.py
core.c
core.h
crystal_back.glsl
crystal_front.glsl
dbgctls.c
dbgctls.h
demo.c
demo.h
extfuncs.c
extfuncs.lst
extfuncs.py
fade.c
fbo.c
fbo.h
glext.h
glow.c
glow.h
glsl2ci.py
glstate.c
glstate.h
half_ellipse.svg
icosa.c
ignore_alpha.glsl
infile.h
keyframe.c
keyframe.h
latheconv.py
latheroom.c
libc.h
libv2.h
loader.c
main.h
main_win32.c
mediocrity.bmx
mediocrity.v2m
mesh.c
mesh.h
minilibc.c
motionblur.glsl
music.h
music_none.c
music_v2.c
new_scene.py
phong.glsl
phong2.glsl
phong_rough.glsl
plate-pillar.svg
plategen-dev/
plategen.c
plategen.h
plateimg.py
plates.png
postfx.c
postfx.h
prep_glow.glsl
prepare_steps.h
project_settings.h
random.c
random.h
scene_balls.c
scene_conway.c
scene_crystal.c
scene_end.c
scene_plates.c
scene_spikeball.c
scene_truchet.c
scene_vector.c
scene_warpball.c
shader.c
shader.h
spikeball.glsl
spikeball_vertices.svg
symbols.svg
sync.h
tentacle.c
texgen.c
texgen.h
truchet.glsl
ve2.h
ve2util.c
ve2util.h
vector.c
vector.glsl
vector.h
vectorconv.py
vertexbuf.c
vertexbuf.h
voxel.c
voxel.h
warpball.glsl