#define FADE 0x40000000 #define where { #define takes ,0.0, #define seconds }, volatile static scene_info scenes[]={ #define SCENE_TITLE 717*3 where SCENE_TITLE takes 15.0 seconds #define SCENE_INTRO 1 |FADE where SCENE_INTRO takes 10.0 seconds #define SCENE_DICES 0xD1CE5 |FADE where SCENE_DICES takes 10.0 seconds #define SCENE_PYRAMID 7357 |FADE where SCENE_PYRAMID takes 20.0 seconds #define SCENE_BALL 0xBA11 |FADE where SCENE_BALL takes 20.0 seconds #define SCENE_URBAN 0xC171 |FADE where SCENE_URBAN takes 29.5 seconds // 29.5 und keine mehr!!! #define SCENE_FLYBY_KEYJ 73*7+37 where SCENE_FLYBY_KEYJ takes 4.0 seconds #define SCENE_FLYBY_AT 73*7+64 where SCENE_FLYBY_AT takes 2.0 seconds #define SCENE_FLYBY_FD8 73*7+23 where SCENE_FLYBY_FD8 takes 10.0 seconds #define SCENE_BLACKNESS 0x0815 where SCENE_BLACKNESS takes 2.0 seconds ///////////// SVMMA SVMMARVM: 117.5 seconds (1:57.5) {0,0,0.0}};